RENDERING AND VISUALISATION TECHNIQUES


From among a number of render engines Author had chosen, to acquaint us with, the mental ray. The one integrated with 3ds Max from 1999.
Following this rule:
"As digital artists, we are constantly playing a delicate balancing act between rendering speed and rendering quality. In order to be effective at such task, we need to understand some theory behind the complex mental ray render engine.",
Brian Smith clarifies enough information "...to feel comfortable with the program and be efficient with our work". Although dedicated to beginners, help to systematize even advanced users knowledge.

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