CREATING SITE ELEMENTS


To make our 3D scene complete it's very important to create building's surrounding area: elements such as roads, sidewalks, curbs, backgrounds and vegetation. Once again, the best method to speed up the modeling process is to make use of accessible architectural drawings. We can also support ourselves with some helpful internet sites, that Author recommends. After reading it you will surely find out, that there's nothing difficult with interpreting architectural drawings details or topographical maps.
Let's don't forget about a 3D scene background. Although it's simple to create, may easily make the scene unrealistic. That's why it's so important to be familiar with three methods, presented in the book, in which we can apply good background to various 3D scenes.
Creating vegetation chapter consists of two category of representing vegetation: 2D and 3D. With the first one, apart from gathering knowledge of ways of creating for example a tree, we will find many handy information about scatter command (really supportive tool when we want to create a clump of trees), illuminating trees and creating realistic shadows features.
The discussion about 3D trees finishes on encouraging to make use of quality vegetation software rather than creating 3D tree by yourself or use the standard 3ds Max foliage. This solution is dictated by scene efficiency and computer capability.

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